Paintball Field Builder Help

Field Kits



-How Get Started Makeing Your Own Field Kits-

First of all a *.PFK file is just a *.ZIP file that was renamed to *.PFK. All of the formats used are from www.ogre3d.org, so you will need to download the export untilities to export the *.mesh and *.material files. For a good example go to www.paintballfieldbuilder.com/downloads and download some of the field kits, rename them from *.pfk to *.zip then just unzip them and look at how they were created. To start making field kits you will need winzip, 3d model editor, *.bmp editor, and an *.mesh exporter. There are also tools that can convert *.3ds files to *.mesh, again go to www.ogre3d.org to download these development tools.

winzip - www.winzip.com 

3d model editors - www.discreet.com, www.maya.com, www.anim8or.com, www.milkshape3d.com

*.bmp editors - paint, paint shop pro, photoshop

*.mesh exporters - www.ogre3d.org

 

Here are a few rules you MUST FOLLOW:

1. Use only *.bmp files for images.
2. Before every file include the name of your field kit then a _. Example: default_bunker1.mesh. This will prevent naming collisions in bunker packages.
3. Use unique names for your bunker packages so that naming collision will not accur.
4. Open up the *.material scripts and make sure that they have the name of your field kit and then a _. Also check the values because alot of the exports do not export materials accurately.
5. info.txt MUST be in the *.pfk file for it to load correctly. Make sure that you include the info.txt file!

 

-How Do I Create An info.txt File-

------------------------------------------------------------------------------

example:

version:1:
generatedby:NULL:
credit:Hyperformance Paintball LLC:
copywrite:2003:

bunker<modelname,gui_image_file,mesh_file,material_file>

------------------------------------------------------------------------------

 modelname = The name of the mode.

gui_image_file = The name of the *.bmp file that will be displayed to represent the 3d bunker.

mesh_file = The name of the *.mesh file that holds the 3d data of the bunker.

material_file = The name of the *.material file that holds the material information.